Ride Back 1-3: all hail the biker ballerina

I’m back from the brink. After surviving ungodly working hours (long night shifts are looooong) and finally completing the epic Fate/Stay Night visual novel (reviewage to come) I’m finally in a position to sample what the latest season has to offer. No offence to any individual but when your feedreader is following so many blogs simultaneously there’s a lot of repetition that says the same things over and over. More noise than signal, as they say. If nothing else it’s kept me objective and made me all the more eager to take a step back and look at what we have with fresh eyes. Bloodshot and tired, but objective. I hope.

ride back 3
“Born to be wiiiiild…~

Ride Back caught my attention for really simplistic reasons. The promo art and synopsis didn’t say much apart from “pretty girl and transforming motorbike,” which is fine by me. To be honest I wasn’t looking for anything special apart from a superficial but entertaining piece of sci-fi featuring, well, a pretty girl and a transforming motorbike. At this point I’d like to announce my enjoyment of watching motorbike racing and playing racing games (Wipeout is great with the electronic fuckwin of the Boom Boom Satellites in the background for instance) despite having zero competitive spirit the rest of the time, and several members of my family are motorbike enthusiasts…which are possibly part of the reason why I’m finding this to be such fun.

Fate/Stay Night’s Unlimited Blade Works route: an inconvenient ideal

The first route of F/S N was the main inspiration for the TV series but what’s unlocked at its completion, Unlimited Blade Works, isn’t represented much there so came as a pleasant surprise to me. It goes off in a different direction that’s just as interesting in its own way and expands on themes that were merely touched on before, making some clever parallels between characters and bringing in a startling variant on the underlying fate vs free will theme. Additionally, rather than making Ilya and Berserker the main antagonists it’s Caster and her master who drive the events along this time around.

and so he prays...
Epic foreshadowing? You betcha

Shirou’s relationship with Saber is played down to give his screentime with Rin room to breathe but at the same time there’s the all-important explanation of Archer’s origins that gave this route its true impact and makes the story focus on Shirou’s fight more than Saber’s. It goes without saying that what’s coming up is as spoilerific as hell so don’t say I didn’t warn you.

Slowblogging the new season and more good bits from DMC

I’ve been distracted lately. It’s great to be back in some sort of posting routine again but between visual novels (there are some books you just can’t put down, even in digital form) and overtime at work (I have to pay for my upcoming trip somehow) I’m not in any hurry to catch the latest slew of new shows. Besides, I’ve given Toradora! a second chance, I’m almost up to speed on Clannad: AS in pretty-shiny widescreen and Tytania is on course to bring itself back from the brink of droppage. It goes without saying that Xam’d: Lost Memories is still the highlight of my viewing week; it occupies the lazy sunday morning episode-over-breakfast slot that Macross Frontier used to occupy but for all its brilliance I can’t bring myself to blog about it. Its greatness just goes without saying right now.


We have all the time in the world…

Diversity is good though. My Jpop adventure continues and I’ll be indulging in some paper-format reading next week after finding a copy of Ryu Murakami’s Audition (yes, THAT Audition) in hardback at my local Waterstones. Will keep you posted but remember that a post happens when it happens. In the meantime I’ve been dying to say a bit more about Detroit Metal City but since the Triad seem to be otherwise preoccupied the latter episodes I’m left dangling a bit. Well, if I can Slow Blog what’s wrong with them Slow Subbing?

“Twilight fades through blistered Avalon…” Fate/Stay Night’s Fate route

My blogging kohai has a lot to answer for. With one full story thread of the Fate/Stay Night visual novel under my belt I can see where he’s coming from in terms of the connections that hold everything together, although it’s taken a fair while in getting there. Since I’m not a gamer the idea of spending hours and hours on something like this is pretty alien to me but as I said in my warm-up post the interactive nature of the VN works wonders in bringing the story to life in a way that the TV version couldn’t (although my not being sloshed this time around must have helped). It’s only part of the full picture of course: there are two other routes to follow afterwards but this one concentrates on the Shirou/Saber relationship in particular.

fate-working-together
“..into the uncertain divine/we scream into the last divide…”

I wasn’t as fascinated by Saber in the TV show but when the events are geared towards portraying events from her and Shirou’s point of view I had a much clearer picture of her circumstances and personality so felt for her predicament much more keenly. While Rin is the tsundere character (not a bad thing I might add!), Saber is I think someone even more interesting, with a imaginatively-realised backstory that I can’t help but admire on so many levels.

Berserk end: fell on black days

There are some TV shows that don’t look like much on the surface, or receive so much hype from some quarters you worry that there’s no way that the experience itself could live up to what the ardent fans make out. Berserk was one of those: the opening episode was all demons and blood-soaked violence, providing the most superficial of entertainment value; and yet some fellow fans and bloggers held it in very high regard indeed. After the full run of twenty-five episodes I can see with crystal clarity how a brutal, gar and somewhat dated-looking series can weave such a spell: the feeling creeps up on you, slips into your subconscious and before you know it there’s no way back.

A wander through the ruins

I can’t recall any particular moment that made me sit up and say “That’s it!”, which I think is testament to its storytelling. The shift from trashy monster-slaying and slow-burning underdog adventure to in-depth character study, with no small amount of political intrigue along the way, was so smooth it was effortless. We see the cast of characters, who live in a pitiless and stoic world that doesn’t really lend itself to great outpourings of emotion, stripped bare to the viewer with their innermost desires, ambitions and fears as painfully clear as day. You gradually get attached to these mercenaries and thieves and can’t help but join them in their terrifying and unpredictable journey; that notoriously open ending aside I’d say this is a piece of animated fiction that is as close to perfection as you are likely to find.

Let’s play master and servant: my introduction to the visual novel

The visual novel is strange creature. It’s a quintessentially Japanese medium so that alone makes it worth mentioning on this blog but this peculiar mix of ideas and storytelling is something that I’ve heard a lot about but only recently experienced for myself. Are these things video games in the style of books, or books in the style of video games? Both? Neither? It poses interesting questions in terms of semantics too…

visual novels are not platypi
“Don’t mind me. I’m just playing…I mean reading…that is I’m, um, oh sod it.”

Like the duck-billed platypus, which looks like less of a supporting argument for the theory of evolution and more a product of a supreme being with a wicked sense of humour, the visual novel is an unlikely mixture of varied components. It has the text and semi-static images you’d expect from a light or graphic novel, but has an interactive element that’s akin to a simplified version of a computer game. This blend of disparate media types in turn has some interesting effects on the way you experience its style of storytelling; the logic behind it is certainly easier to explain than that of a little furry bugger that still goes to the trouble of laying eggs.

ef-a Tale of Melodies: the beauty and anguish of the Tenmon violin

Even more so than its first season, the second part of the ef -Tales franchise demands a lot of investment in terms of time and patience. The formal, almost awkward, dialogue and the unusual imagery don’t exactly make it the most accessible of shows and for all my admiration of SHAFT and the Shinbo-isms I was beginning to wonder if Oonuma and co had missed the mark on this one. I was having trouble keeping track of the relationships, I wasn’t sure what the visual filters was trying to tell me; I was finding it difficult to get into it as a whole and felt like some half-witted peasant.

A role reversal for these two, for a change
A role reversal for these two, for a change

In the same way as Kitano’s Dolls, which was very stylised and reliant on symbolism, I don’t think the events of …A Tale of Melodies should be taken literally or at face value but this reliance on symbolism makes it feel stilted and artificial at times; I was having a problem with connecting, or feeling emotionally involved, with what was going on. ef has always been like that of course, but the first time around for whatever reason the characters were quirkier and more engaging. I had to wait for the sixth episode of the second to feel any sense of connection – but that moment where my train of thought fell in sync with the narrative made up for, well, pretty much everything really.

What I marathoned because I had too much to drink: Fate/Stay night

Most anime I watch is watched alone. My family and most of my friends aren’t really into that sort of thing so it’s only on occasional visits to fellow fans’ places that I can enjoy the experience of watching anime with other people. For over-analysis and appreciating the mellow slice-of-life shows it’s fine to be in an empty room but sharing the experience on a simple entertainment level, or discussing ideas on more complex series, is a refreshing change.

I had already joined my good friend and generous host in catching up on Xam’d and Kurozuka then we sat through the first disc of Planetes too, which incidentally left me really impressed. He also suggested the first few eps of the Fate/Stay Night anime and since Owen had been recommending the visual novel to me in recent weeks I thought “Why the hell not?” and poured myself another glass of cider.

fate-stay-night-group

At this point in the evening we were sitting back with a few drinks, planning our upcoming trip to Tokyo later this year and generally having a laugh. The occasionally NSFW joke-laden commentary on what we were watching was turning us into an older and more well-educated, if inebriated, British equivalent of Beavis and Butt-head. Whether it was the relaxed atmosphere because of the alcohol or the communal viewing I don’t know, but whatever the reason F/S N was surprisingly enjoyable. In fact we marathoned the whole lot in one sitting.

Dolls (Takeshi Kitano)

Being the ignorant pleb that I am I haven’t actually seen any of the films that the multi-talented cult figure Takeshi Kitano has directed; all I know is that his films frequently involve crime thriller-type themes, striking instances of humour and a distinctive and individual style. As a first experience of Kitano the director then, Dolls is a surprising one because it’s a very experimental piece that defies mainsteam classification. It takes a very unusual approach to storytelling in comparison to those I’m used to: the stories may come across as clichéd at first glance but in terms of execution a conventional romance it certainly isn’t.

Down by the river

The allusions to bunraku puppet theatre were lost on me since I know nothing about the medium but I don’t think it’s necessary to be familiar with the details to appreciate the movie as a whole. The film relies heavily on symbolism and metaphor, which extends from the puppets that make the ‘dolls’ of the title to most of the movie overall. It is very stylised so the narrative shouldn’t be taken literally and at face value; those who prefer their drama more realistic might find it odd that the events portrayed are shown like some sort of stage play. It could also be argued that the characters are indeed like emotionless puppets playing out their roles but that I think is missing the point.

Chaos;Head end: too little, too late

In retrospect I ought to have dropped this, really, but I ploughed on with it in the hope that it would get better later on; Seemed Like A Good Idea At The Time and all that. In fairness Chaos;Head did actually improve towards the end as the full scope of the story was revealed but it begs the question: when I’m behind on a couple of other shows and have yet to even start Toradora! why sit through nine or so episodes of mediocrity for the sake of three decent ones?

Hey Beavis, I just figured something out...
“Hey Beavis, I just figured something out…”: I’m referring to the last paragraph there by the way

The fact of the matter is, I loved the premise of the series and was only disappointed with the execution (which coincidentally is also the reason why I gritted my teeth and plunged into the Allison to Lillia Plot Holes for twenty-six episodes). Y’see, conceptually Chaos;Head isn’t bad – it has a perception vs. reality debacle that’s reminiscent of a Satoshi Kon production, it makes use of technology and arcane jargon, it has a cowardly and pathetic protagonist who makes Welcome to the NHK!‘s central character look positively average and the final episodes had a faint aroma of the latter portion of Serial Experiments: Lain. All in all the ingredients held a special appeal to me but there was this aftertaste of…well, not much of an aftertaste at all. I will acknowledge the things that the series got right though, promise.