Chaos;Head end: too little, too late

In retrospect I ought to have dropped this, really, but I ploughed on with it in the hope that it would get better later on; Seemed Like A Good Idea At The Time and all that. In fairness Chaos;Head did actually improve towards the end as the full scope of the story was revealed but it begs the question: when I’m behind on a couple of other shows and have yet to even start Toradora! why sit through nine or so episodes of mediocrity for the sake of three decent ones?

Hey Beavis, I just figured something out...
“Hey Beavis, I just figured something out…”: I’m referring to the last paragraph there by the way

The fact of the matter is, I loved the premise of the series and was only disappointed with the execution (which coincidentally is also the reason why I gritted my teeth and plunged into the Allison to Lillia Plot Holes for twenty-six episodes). Y’see, conceptually Chaos;Head isn’t bad – it has a perception vs. reality debacle that’s reminiscent of a Satoshi Kon production, it makes use of technology and arcane jargon, it has a cowardly and pathetic protagonist who makes Welcome to the NHK!‘s central character look positively average and the final episodes had a faint aroma of the latter portion of Serial Experiments: Lain. All in all the ingredients held a special appeal to me but there was this aftertaste of…well, not much of an aftertaste at all. I will acknowledge the things that the series got right though, promise.

My first serious criticism is the lacklustre presentation. Maybe Madhouse blew their budget on Kurozuka, or perhaps the upcoming Summer Wars feature film (either would be a justifiable reason that I’m comfortable with) but whatever the reason it was just…meh. Maybe the real reason why I was so wrapped up in the themes and ideas was because the aesthetics were utterly undeserving of note.

The music was pretty good in terms of heightening the atmosphere of tension and unease, although I’m not sure what was going on with the bouncy end theme; it was such a non sequitur that I’m not sure what pitch the creators were aiming for. Some op and end themes are in keeping with what’s in the middle while others are deliberately off-the-wall for ironic or comedic effect (Re: Paranoia Agent) but in this case…I honestly don’t know what they were thinking. The op was decent but the end theme…what in heaven’s name is the viewer supposed to make of it?

This uncomfortable rift in tone extends to the two constituents of dark, edgy psychological thriller and high school hijinks of the geeky ass who the story revolves around. Needless to say I was on board for the former and accepted the latter as par for the course; the moe issue is deserving of an article of its own (but won’t be covered on this blog any time soon…seriously) but I got the feeling that two very different types of series were somehow cobbled together, almost as if the creators were afraid of discouraging the fanboys by leaving out the fan-pandering tropes. It felt like dropping a dollop of ketchup on a fillet steak.

My aesthetic criticisms overlap a bit here because the beef I had with the characters is partly attributed to the character designer apparently showing zero imagination. Most are generic while Ayase is such a Rei Ayanami clone that I wouldn’t blame Yoshiyuki Sadamoto for suing. I know, I know, the real reason for a loser receiving a disproportionately large amount of female attention is explained and explained well and it’s my fault, not the writers’, for mistaking it as a harem show early on. Even so the fact remains that the supporting cast are clichéd, which was quite offputting.

In fairness to the series I did find it refreshing to have a protagonist like Takumi. Not only is his personality and attitude topical as a jab at the otaku and hikikomori issues (could this be social commentary or am I giving the series too much credit?), it’s a great choice when the story hinges on the reliability of the central character in terms of explaining what’s going on. A tale of delusions and hallucinations really benefits stylistically from a paranoid, reclusive individual whose grasp of reality is limited at best and a complete mindfuck at worst. That part was great.

The idea that rides on the back of Takumi’s unreliability as the lens you view the story through, that of questioning perception against reality, was handled quite well, or at least better than I expected. On the downside it’s been done before in Lain and the Matrix movies too of course but when you’re not really investing your full attention or guessing ahead the true identity of Shogun was a pleasant surprise and really quite clever. Trying to keep up with what’s real what’s delusion, or indeed whether the difference between the two matters at all in Takumi’s universe, was one of the more enjoyable aspects of the series and stopped me thinking of it as mindless.

An interesting last-minute conclusion

EDIT: during my (unproductive) searches for suitable screencaps I stumbled on the Wiki page for the visual novel, which outlines the very interesting gameplay system. At this point I realised the real reason why the anime took the approach it did, and why it didn’t work.: Unlike the TV show, playing the game gives the player frequent choices between what sort of delusions Takumi experiences: positive, negative or letting the game decide for them. This allows the player to decide whether they want a fluffy story or a gory one in addition to the option of the narrative’s default route. Given how I found the mix of fluffy and gory to be grating and would have loved to have altered the mix to suit my personal tastes, I think this is an example of how certain things work better in their original media format.

6 thoughts on “Chaos;Head end: too little, too late

  1. Takumi’s “what is real?” view was interesting, but I kind of figured that the girls popping up with swords were all real. Maybe that’s the rule: When things happen involving things your average fanboy will want to watch, they’re real. The one exception here being Takumi’s fanboy fantasy girl. Apparently he matured past needing her … to “real” fanboy fantasy girls. So it doesn’t count.

    Frankly, I’d be afraid of the real world too if I had to wear the pants Takumi did at school.

    And someone please tell me: Was that dead baby supposed to be an infant Shogun? Well, of course not, but they were so similar I had to wonder. Or did I just fall asleep and miss something important?
    Welcome back, by the way.

  2. Yes, the game is far superior to the anime in this case. But that’s usually the case, isn’t it? (See Clannad, Fate/Stay Night for further details).

    The anime had to cut out a lot of the gore/psychological elements, and that was what made C;H speshul.

    Anyhow, congrats on the new blog, and looking forward to your next post =D

  3. @Peter S: for someone with Takumi’s mindset, I guess even real fantasy girls are a progression! Agreed on the uniforms though…jeez, I thought they were bad here in the UK. I don’t know about the dead baby though…I kinda zoned out occasionally during this too. It is good to be back so thanks!

    @Emo_Wandering_Bear: I have F/S Night ready to install on my HD actually, so I’ll be posting my thoughts on that in due course (I thought the anime wasn’t too bad). The very concept of the C;H VN gives it an advantage over the anime from the get-go, although TV regulations didn’t help either. Again, thanks for your kind words. The New Blog Smell is still quite intoxicating…

  4. By way of a little “side salad”, it’s worth noting that there’s now a Release Candidate (unofficial of course) for the English translation of the game – I haven’t tried it myself yet, but you might want to give it a go if the gameplay elements of the title intrigue you.

    As far as the anime goes, I lapped up the early episodes, which as you mention is grown almost entirely on the back of Takumi’s unreliability as story-teller. Once that loses its lustre I have to confess that the series waned a bit, but it still had enough to keep me interested, and even in the last episode the whole “delusion or reality?” question helped to keep things fresh. Of course, the “science bit” was a terrible bunch of nonsense, but it was fun nonsense so it largely worked for me, and help up solidly as one of the better non-comedy anime series of the last season.

  5. I was with Hanners until he said “waned a bit”. I thought it waned a lot. There were two big problems, IMO, first, most of the girls were uninteresting, and second, the answers to the questions were unrewarding. Take the perpetrator of the NewGen crimes. It was one of the hooks early on in the series, but when they finally revealed who it was, it felt like they’d pretty much pinned it on a random side character and wanted to move on as quickly as possible. It didn’t live up to its potential, but I do agree that Takumi was fascinating.

  6. @Sorrow-kun: yeah, seriously. What was with the perp being some random person who hadn’t played a significant part in the story so far? Seemed like a bit of a wasted opportunity to me. The character designs and artwork in general were also sub-par but I think overall it’s a difficult type of story structure to make into a linear narrative like a TV show. I’ve just started the Fate/Stay night visual novel actually, and came to the conclusion that some stories work better in that format.

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