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	<title>Comments on: Tsukihime, the visual novel: overview</title>
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	<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/</link>
	<description>Tsundere Service at no extra charge</description>
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		<title>By: Un petit passage dans les FMV &#124; Interface de Maxobiwan</title>
		<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/comment-page-1/#comment-828</link>
		<dc:creator>Un petit passage dans les FMV &#124; Interface de Maxobiwan</dc:creator>
		<pubDate>Sat, 20 Feb 2010 16:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://mononoaware.concretebadger.net/?p=702#comment-828</guid>
		<description>[...] en fait une liste ! Et je suis certain d&#8217;en avoir oubli&#233;, tiens je viens de penser aux Visuals Novels (le plus connu &#233;tant Phoenix Wright) et &#224; quelques jeux hentai d&#8217;illusion. Vous [...]</description>
		<content:encoded><![CDATA[<p>[...] en fait une liste ! Et je suis certain d&#8217;en avoir oubli&eacute;, tiens je viens de penser aux Visuals Novels (le plus connu &eacute;tant Phoenix Wright) et &agrave; quelques jeux hentai d&#8217;illusion. Vous [...]</p>
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		<title>By: Martin</title>
		<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/comment-page-1/#comment-262</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Mon, 06 Apr 2009 16:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://mononoaware.concretebadger.net/?p=702#comment-262</guid>
		<description>@coburn: my MBV analogy was pointing towards the polished nature of the follow-up in comparison with its predecessor more than anything - if you play Tsukihime first you might not be as taken aback by how amateurish it looks. Both have fantastic storylines in my opinion though. My del Toro analogy on the other hand was to illustrate how the works are linked thematically and by their setting, but again Pan&#039;s L. is more ambitious, and less orthodox too. I found Tsukihime to be the less cohesive one of the two though, because it splits into five rather than three so there&#039;s more replays and hence repetition involved.

@ETERNAL: I believe a re-release of Tsukihime is on the cards, but they&#039;re planning on getting their latest VN out first. It&#039;s called &lt;a href=&quot;http://en.wikipedia.org/wiki/Mah%C5%8Dtsukai_no_Yoru&quot; rel=&quot;nofollow&quot;&gt;Mahoutsukai no Yoru&lt;/a&gt; and all being well it&#039;s out later this year. Cannot wait!</description>
		<content:encoded><![CDATA[<p>@coburn: my MBV analogy was pointing towards the polished nature of the follow-up in comparison with its predecessor more than anything &#8211; if you play Tsukihime first you might not be as taken aback by how amateurish it looks. Both have fantastic storylines in my opinion though. My del Toro analogy on the other hand was to illustrate how the works are linked thematically and by their setting, but again Pan&#8217;s L. is more ambitious, and less orthodox too. I found Tsukihime to be the less cohesive one of the two though, because it splits into five rather than three so there&#8217;s more replays and hence repetition involved.</p>
<p>@ETERNAL: I believe a re-release of Tsukihime is on the cards, but they&#8217;re planning on getting their latest VN out first. It&#8217;s called <a href="http://en.wikipedia.org/wiki/Mah%C5%8Dtsukai_no_Yoru" rel="nofollow">Mahoutsukai no Yoru</a> and all being well it&#8217;s out later this year. Cannot wait!</p>
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		<title>By: ETERNAL</title>
		<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/comment-page-1/#comment-259</link>
		<dc:creator>ETERNAL</dc:creator>
		<pubDate>Mon, 06 Apr 2009 01:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://mononoaware.concretebadger.net/?p=702#comment-259</guid>
		<description>I played Tsukihime first and loved it at the time, but F/SN basically struck me as a more polished version of it as well. The stories are entirely different, technically speaking, but the style is obviously quite similar and you can see that the final product of F/SN benefited greatly from being commercial rather than amateur. Of course, the story and characters of Tsukihime are still great, but it&#039;s missing many of the little things that make a great game even better.

That said, I heard something about a remake a while back: I doubt it&#039;ll be released any time soon, and a translation won&#039;t come &#039;til even longer, but still, I&#039;d say it counts as good news. Plus, Sacchin route~!</description>
		<content:encoded><![CDATA[<p>I played Tsukihime first and loved it at the time, but F/SN basically struck me as a more polished version of it as well. The stories are entirely different, technically speaking, but the style is obviously quite similar and you can see that the final product of F/SN benefited greatly from being commercial rather than amateur. Of course, the story and characters of Tsukihime are still great, but it&#8217;s missing many of the little things that make a great game even better.</p>
<p>That said, I heard something about a remake a while back: I doubt it&#8217;ll be released any time soon, and a translation won&#8217;t come &#8217;til even longer, but still, I&#8217;d say it counts as good news. Plus, Sacchin route~!</p>
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		<title>By: coburn</title>
		<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/comment-page-1/#comment-258</link>
		<dc:creator>coburn</dc:creator>
		<pubDate>Sun, 05 Apr 2009 09:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://mononoaware.concretebadger.net/?p=702#comment-258</guid>
		<description>It&#039;s always going to be odd reading pieces on a medium I&#039;m unfamiliar with, but I did enjoy your analogies a great deal. Especially doujins/lo-fi. Bearing them in mind, surely &lt;em&gt;Loveless&lt;/em&gt;/&lt;em&gt;Pan&#039;s L.&lt;/em&gt; both achieve progress by sprawling more and being less orthodox in approach, rather than finding more cohesive and dramatically focussed routes for expression? I guess I bring that up because &lt;em&gt;Isn&#039;t Anything&lt;/em&gt; makes a good introduction to MBV because it&#039;s easier and less alien. It sounds to me a bit like Tsukihime could be kinda difficult to start with.</description>
		<content:encoded><![CDATA[<p>It&#8217;s always going to be odd reading pieces on a medium I&#8217;m unfamiliar with, but I did enjoy your analogies a great deal. Especially doujins/lo-fi. Bearing them in mind, surely <em>Loveless</em>/<em>Pan&#8217;s L.</em> both achieve progress by sprawling more and being less orthodox in approach, rather than finding more cohesive and dramatically focussed routes for expression? I guess I bring that up because <em>Isn&#8217;t Anything</em> makes a good introduction to MBV because it&#8217;s easier and less alien. It sounds to me a bit like Tsukihime could be kinda difficult to start with.</p>
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		<title>By: moritheil</title>
		<link>http://mononoaware.concretebadger.net/2009/04/04/tsukihime-the-visual-novel-overview/comment-page-1/#comment-256</link>
		<dc:creator>moritheil</dc:creator>
		<pubDate>Sat, 04 Apr 2009 16:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://mononoaware.concretebadger.net/?p=702#comment-256</guid>
		<description>Yeah, someone should really make an anime of that.

[/endmeme]

It&#039;s interesting how you compare and contrast the integration of H-scenes between this and Fate: Stay/Night.  It&#039;s an angle that I don&#039;t think I&#039;ve seen anyone take before in a review.

I look forward to the next installment!</description>
		<content:encoded><![CDATA[<p>Yeah, someone should really make an anime of that.</p>
<p>[/endmeme]</p>
<p>It&#8217;s interesting how you compare and contrast the integration of H-scenes between this and Fate: Stay/Night.  It&#8217;s an angle that I don&#8217;t think I&#8217;ve seen anyone take before in a review.</p>
<p>I look forward to the next installment!</p>
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