Mono no aware

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Posts Tagged ‘visual novel’

11 Aug 2009

Tsukihime, far side route: here’s to Akiha

Looking at the screencaps I took while reading my way through Tsukihime it struck me how many of them featured Akiha. As a general rule I screencapped whenever I felt a given moment was especially important to the story so the folder of pics that’s sat on my hard drive since I finished the VN really helped jog my favourite memories of it. I don’t want to downplay the significance of the other two leading ladies in this of course: Hisui and Kohaku have well-written backstories that build on the unfolding of the scenario as a whole which, by the way, explains a hell of a lot that the TV show didn’t.

akiha-is-awesome
Disarmed me with a smile

There’s also an avenue which left me a little frustrated: Yumizuka was another fascinating character who, in my opinion at least, is crying out for a side-story of her own. Whether the rumoured re-release of Tsukihime will resolve that I don’t know; it certainly continued to give a ‘one rewrite away from brilliance’ feeling because the emotional clout of the story was stretched too thin: after all those replays I found myself wondering if I was able to care about all of them enough. Forgive me then if this post very much about Akiha.

28 Apr 2009

Tsukihime, Near Side route (Arcueid and Ciel)

The first route of Tsukihime focuses on the aspect of the story concerned with Arcueid’s battle against the True Ancestor Roa and the vampire Nrvnsqr Chaos, with poor old Shiki caught in the middle. I must confess Arcueid is my favourite character of the lot here – one of the two memorable heroines from the VN as a whole. What is it about female vampires like her that captures my attention? Maybe that goes without saying but she’s a brilliantly-written character whose playful yet self-assured personality and fascinating background make for a suspenseful and entertaining read.

arcueid-in-chains
My cup runneth over/like blood from a stone

Ciel’s part in the piece however is an example of the issue I had with Tsukihime’s sprawling structure – perhaps the reason why it’s being given the re-release treatment sometime in the future is because the current version feels one re-write away from the level of quality that Fate/Stay Night spoiled me with. In my opinion Arcueid is a fantastic heroine for the story but Ciel was better suited to a prominent supporting role; the Arcueid part of the route had a much more convincing chemistry between the heroine and protagonist while the Ciel aspect was more rewarding in the exposition department.

04 Apr 2009

Tsukihime, the visual novel: overview

The original Tsukihime VN is another case where I saw the adaptation before the source material which is something I normally try to avoid. On the plus side it’s the arrangement that leaves you more bemused at first, but less disappointed at the end in that disjointed or poorly-explained plot points and insufficiently-developed characters are set out in their entirety, with a wonderful feeling of seeing things fall into place with supernatural grace. It’s like watching God play Tetris or something.

an-arcueid-good-end

I recently dug out and rewatched my old copy of the first disc of the Lunar Legend Tsukihime TV show and although I now know all its background and hence its failings, on reflection it’s still not a complete loss. I hope the There Is No Tsukihime Anime joke is old news now but should anyone feel the need to dig up that old fossil I do offer the choice of whether you want me to use the knife or needles on you, at no extra charge. There IS a Tsukihime anime but it’s a very different, and less well-fed, beast. The creature of the night that spawned it however comes highly recommended.

02 Feb 2009

Heaven’s Feel and Fate/Stay Night retrospection make me write a long post again

I made it. The final route of Fate/Stay Night in its brutal, beautiful, painful, compelling entirety. The whole run of Heaven’s Feel after the divergence point is an experience similar to the time I watched the Nausicaä movie then read the manga through to the end, which is really saying something coming from me. The quality and sheer scope of the storytelling meant that I felt an even greater attachment to the characters; if ‘equivalent exchange’ is a recurring theme in the F/S N franchise the same idea applies to the emotional (not to mention time) investment you put into it, which in my case turned out to be one hell of a lot.

sakura-in-the-kitchen
She’ll make a man of him yet

Heaven’s Feel was immensely rewarding for me but was the darkest instalment of the visual novel as a whole. That said, even the most disconcerting moments were relevant to the plot and were important in drawing attention to the plight of the central character. Sakura always stayed in the background in the earlier routes, serving little purpose other than to cook meals and blush a lot but this route is the point where she has chance to shine; it really shook up everything I thought I knew up to that point about some of the supporting cast too.

25 Jan 2009

Fate/Stay Night’s Unlimited Blade Works route: an inconvenient ideal

The first route of F/S N was the main inspiration for the TV series but what’s unlocked at its completion, Unlimited Blade Works, isn’t represented much there so came as a pleasant surprise to me. It goes off in a different direction that’s just as interesting in its own way and expands on themes that were merely touched on before, making some clever parallels between characters and bringing in a startling variant on the underlying fate vs free will theme. Additionally, rather than making Ilya and Berserker the main antagonists it’s Caster and her master who drive the events along this time around.

and so he prays...
Epic foreshadowing? You betcha

Shirou’s relationship with Saber is played down to give his screentime with Rin room to breathe but at the same time there’s the all-important explanation of Archer’s origins that gave this route its true impact and makes the story focus on Shirou’s fight more than Saber’s. It goes without saying that what’s coming up is as spoilerific as hell so don’t say I didn’t warn you.

19 Jan 2009

“Twilight fades through blistered Avalon…” Fate/Stay Night’s Fate route

My blogging kohai has a lot to answer for. With one full story thread of the Fate/Stay Night visual novel under my belt I can see where he’s coming from in terms of the connections that hold everything together, although it’s taken a fair while in getting there. Since I’m not a gamer the idea of spending hours and hours on something like this is pretty alien to me but as I said in my warm-up post the interactive nature of the VN works wonders in bringing the story to life in a way that the TV version couldn’t (although my not being sloshed this time around must have helped). It’s only part of the full picture of course: there are two other routes to follow afterwards but this one concentrates on the Shirou/Saber relationship in particular.

fate-working-together
“..into the uncertain divine/we scream into the last divide…”

I wasn’t as fascinated by Saber in the TV show but when the events are geared towards portraying events from her and Shirou’s point of view I had a much clearer picture of her circumstances and personality so felt for her predicament much more keenly. While Rin is the tsundere character (not a bad thing I might add!), Saber is I think someone even more interesting, with a imaginatively-realised backstory that I can’t help but admire on so many levels.

15 Jan 2009

Let’s play master and servant: my introduction to the visual novel

The visual novel is strange creature. It’s a quintessentially Japanese medium so that alone makes it worth mentioning on this blog but this peculiar mix of ideas and storytelling is something that I’ve heard a lot about but only recently experienced for myself. Are these things video games in the style of books, or books in the style of video games? Both? Neither? It poses interesting questions in terms of semantics too…

visual novels are not platypi
“Don’t mind me. I’m just playing…I mean reading…that is I’m, um, oh sod it.”

Like the duck-billed platypus, which looks like less of a supporting argument for the theory of evolution and more a product of a supreme being with a wicked sense of humour, the visual novel is an unlikely mixture of varied components. It has the text and semi-static images you’d expect from a light or graphic novel, but has an interactive element that’s akin to a simplified version of a computer game. This blend of disparate media types in turn has some interesting effects on the way you experience its style of storytelling; the logic behind it is certainly easier to explain than that of a little furry bugger that still goes to the trouble of laying eggs.